﻿using System;
using Microsoft.Xna.Framework;

namespace MyCraft.Minecraft_2D.Blocs
{
    class Glass : Bloc
    {
        #region Attributs
        #endregion

        #region Constructeur
        public Glass(double timer)
            : base(timer, 10)
        {
            _light = -1;
            _minLight = 0;
            _id = 10;
            _name = "Glass";
            _percent = 0;
            _color = Color.White;
        }
        #endregion

        #region Proprietes
        #endregion

        #region Methodes
        public override TypeBloc OnNew(Block bloc)
        {
            return TypeBloc.None;
        }
        #endregion
    }
}
